So, I’ve spent most of my recent dev time working on my editor suite. So far, I have a level & entity editor working, and my levels saving & loading into the game engine. I do have some upgrades to make to the level editor to allow for tile properties & adding objects/entities, but other than that, things are going relatively well. I figured I’d post a couple screens of my progress so at least I can document a bit of where I am and where I need to go.
Entity & Level editors:
They’re nothing special at the moment, but they’re coming along decently well. My current task list is as follows:
- Display collision rect properly in the entity editor
- Finish save & load routines for the entity editor
- Add ability to the level editor to add entities to maps
- Begin writing game framework (FSMs, factories, etc…)
I’ve got a bunch of work ahead of me, but I may have another coder jumping on the project soon, which will hopefully get some of this stuff done a lot quicker than if I was on my own.
I’m also going to be looking for art soon, so if you or someone you know might be interested in doing some art, pixel or hand drawn, drop me a comment on here, Twitter @MetrognomeGames or email it to MetrognomeGames AT gmail DOT com (anti-spam, you know the deal).
Thanks for dropping by and hopefully I’ll have something more for you to read in less than a month this time… -_-